So, we have decided to start creating our graphics. The first thing we have in mind is that we have few resources and want to create this as fast as we can without having bad and poorly made graphics. We want things to be concise despite the amount of detail we put into our models.
So here is our first character, this is going to be the base mesh for our warrior. Players we’ll be able to change colors/hair mesh and some of that cosmetic stuff in the future, but for now we just want to have our first character done.
We chose to get way low poly for some reasons:
- We don’t want to spend a LOT of time creating heavily detailed characters.
- We want to create an unique art style in our RPG
- The camera is far enough from the player so that this art type becomes way more interesting
- We want to toy around with some awesome animations and lighter models tend to be easier to experiment with.
One thing to be aware of is that equipment will be attached to characters, so the current textures I am working on are merely placeholders.